


This is because after all this soft skill (even when it hadn’t received that name at that time) has always been present in our lives, from complex examples such as planning vital objectives to everyday cases such as what do we have to buy in the supermarket to be able to cook our favorite meal. These psychological models and studies on Goal Setting are quite old.
ANOMALY WARZONE EARTH GOLD MEDALS DRIVER
This model introduces the Goal Setting skill as a determinant in the construction of the user’s identity, as well as being the main driver or support to generate behaviors to achieve something (Schunk, 1985 Doll et al., 1996), since in any goal or achievement completion, there must be a previously defined objective and linked actions.

Goal Setting is part of a meta-competence called Self Determination (Wehmeyer, 1999). Before, however, we will get to know a little more in detail the soft skills mentioned in order to gain a better understanding about the article’s content. Next we will see in detail which elements are related to which contexts as well as the specific skills mentioning the achievements as indicators. While at the beginning of the matches a calm and quiet context was established, favoring the planning of the troop’s route and certain movements (Goal Setting), the game itself transforms that environment into a dynamic and fast context that demands the reorganization and the adaptation to the changes that are happening on the screen while playing (Organizational Skills). Without getting too far ahead, our initial hypotheses are around the idea that the Anomaly saga provides a duality of contexts. Having analyzed Complex Problem Solving with Botanícula this time we focus on Goal Setting and Organizational Skills, as well as on Cognitive Flexibility as a key element to change between both approaches. We have chosen this video games serie because a priori we thought they would be closely related to some important soft skills that are frequently demanded today.
ANOMALY WARZONE EARTH GOLD MEDALS SERIES
This time the Anomaly video game saga (11Bit Studios) is the target, a series of 2011-2014 real-time strategy video games with a very attractive touch of reverse Tower Defense genre, in which the players are the attackers instead of defenders (cataloged as “Tower Offense”). Here we are with another deep analysis of commercial video games mechanics to unravel their mysteries and relationships with soft skills. Spanish Version: D ownload here (bajar aquí) Introduction
