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Orcs must die 3 high score
Orcs must die 3 high score







orcs must die 3 high score

  • 10% over Par (10:00 Par and 11:00 completion time) -> 1.5x multiplier.
  • Once we have the Base score, we look into the multipliers: Say we killed 1.000 minion total with 5x combo or averaging 5x combo:ġ.000 minions x 20 minion base score = 20.000 Kill Scoreġ.000 minions x (86) 5x Combo Score = 86.000 Combo Scoreīase Score = Kill Score + Combo Score = 20.000 + 86.000 = 106.000 I'll do a simplified example to show how score would be calculated on a Survival map The table only shows up to wave 50 but there is no limit, the multiplier keeps going up

    orcs must die 3 high score

  • Hero Deaths: Multiplies your score for up to 8x, each death reduces this multiplier by 10% (minimum is 1x at 20 deaths).
  • To the Base Score, there are multipliers applied depending on your performance, the shared one across all modes is: To calculate the total Kill and Combo Score of a match, the game simply adds up the score obtained from each minion kill. The Base Score calculation (Kill and Combo Score) is calculated the same for all the modes, as shown before, each minion kill provides a base score that depends on their type (Kill Score) and a Combo Score that is calculated depending on how high the combo on that enemy was at the time of the kill. Score is calculated using several variables and some of them are specific to different game modes:
  • Bosses: 60 base score (Only Moneybags seems to be "combo-able")Įvery time a match of any mode except Sabotage is finished, players are shown their performance stats and their score.
  • Without any combo, Minions killed give the following score depending on their type: Minions give a base amount of points for being killed, when comboed, this score goes up by about 50% with each extra combo. While a minion is in the air/ragdolling, the combo point countdown timers that make them fade away will be frozen instead, allowing for applying extra combo points without losing previous ones. Youre given Skulls at the end of each level, and the amount you get depends on how quickly you beat the. The Combo Point timers can be frozen by making Minions fly. 3 is done by spending Skulls the games currency. Combo Points added by a direct hit have a duration of a few seconds (2-4), after that the combo point fades away.Įach different effect or debuff also adds 1 Combo Point but they only last as long as the effect/debuff does. Each different source of damage or debuff adds a combo point to the enemy affected (being hit twice by the same type trap, e.g Floor Spikes only adds 1 combo point).









    Orcs must die 3 high score